Tags: iPhone, Objective-C, Programming
I finally got around to downloading the iPhone SDK to see what I can do with it. Since I’ve dabbled in game development back when I worked with Flash and Director, I figured I’d see what I can do with the iPhone. I wanted to start with a framework and I looked at Torque and Unity. Though inexpensive by game engine standards, during a recessionary time of cost cutting, it’s hard to validate a nearly $1000 purchase, especially if you don’t know yet if that investment would pay off. So I finally settled on the cocos2d-iphone framework which is based on the cocos2d framework for Python. There is little to no documentation, so be prepared to read source code. Monocle Studio’s whitepaper will definitely help you bootstrap your project. In the spirit of that paper, I thought I’d share my translation of the cocos2d “Hello, World” example adapted for the cocos2d-iphone framework.